Medium Humanoid, Any Lawful Alignment
Armor Class 13 Plate
Hit Points 12 (3d8 + 2)
Speed 40 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +4, INT +5
Skills Acrobatics +5
Damage Resistances Psychic
Senses Darkvision 60ft, Passive Perception 10
Languages Common, Giant
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Psion Attacks: Cabal Psions can choose either to fire their Slug Rifle twice, or their Headhunter Sniper once. However, if they choose to not attack, they will take the Dodge Action instead.

Nimble Frame. Cabal Psions can take the Disengage or Hide action as a bonus action on each of its turns.

Psionic Specialist. Cabal Psions do not use traditional magic. Rather, they use Psionics albeit in a limited capacity. Psions who hone only their Psionics are known to possess powers that could breach other dimensions by mere instinct. This, in turn, made all Psions have an innate resistance to Psychic attacks, but only a handful of Psions are able to reach such a dimensional-breaching status.

Psionic Spellcasting. The Cabal Psion is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +3 to hit with spell attacks). The Psion has the following spells prepared:

Cantrips (at will): Guidance, Mind Sliver
1st level (4 slots): Detect Good and Evil, Detect Magic, Detect Poison and Disease, Dissonant Whispers, Bane
2nd level (3 slots): Mind Spike, Borrowed Knowledge, Detect Thoughts, Calm Emotions, Phantasmal Force
3rd level (2 slots): Enemies Abound, Clairvoyance, Fear, Intellect Fortress

Actions

Psionic Push. Melee Weapon Attack: +4 to hit, reach 5ft, One target, Hit: 1d4+4 Force damage.
Make a Strength Saving Throw (DC 13) or be pushed back by 5ft.

Slug Rifle. Ranged Weapon Attack: +4 to hit, reach 60/200 ft., One target. Hit: 2d6+4 Piercing damage. 

Headhunter Sniper. Ranged Weapon Attack: +4 to hit, range 120/360 ft., One target. Hit: 4d8+4 Piercing damage.

Psionic Wave Blast (Recharge 5-6). As an action, the Cabal Psion hovers in the air for a second before sending out a destructive wave of force in a 30ft line. The wave is 5ft wide and 5ft tall. Those caught by the wave must make a Dexterity Saving Throw (DC 13) or take 36 (8d8) Force damage. Those who fail the save will be knocked Prone in the process.

Bonus Actions

Jetpack Boost. The Cabal Psion can use their bonus action to activate their jetpack to Dash. Alternatively, the Cabal Psion can use their jet pack to gain the benefits of Jump until the start of their next turn.

Reactions

Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Slow Fall. You can use your reaction when you fall to reduce any falling damage you take by half. 

Description

(All information here is based upon the same enemies from the Video Game Series by the name of Destiny 2. Do with this information as you will, but know this is for fun. I am not affiliated with Bungie or it's properties. This goes to the Token and Picture in use for said token)

A peculiar monster originating from the deepest reaches of the Cosmos, Psions are specialists pertaining to psionics to control the battlefield. Slender, lithe, and always in a low-profile, they are as tall as the average human, though rumors say all Psions are slave soldiers to their towering rulers. Although they lack in defensive capabilities like their larger Cabal brethren, they make up with agility to reduce the odds of being struck. Most tend to take roles of shock troopers, scouts, infiltrators, and snipers, though thanks to their incredibly fragile frames (In comparison to Cabal Legionaries, Phalanxes, Centurions, etc), they are always deployed either in groups of three, or with their larger Cabal units.

Psions have bald, veined heads, with a single eye surrounded by black trident-shaped creases. These eyes can be either blue or orange, and have distinctive Y-shaped pupils. Their eyes turn opaque grey once they die, and the Y disappears. Their faces have a series of holes above their mouths, possibly functioning similar to spiracles for breathing.

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

Cello_Horse

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