Tiny Dragon, Chaotic Neutral
Armor Class 13 (natural armor)
Hit Points 65 (10d4 + 40)
Speed 10 ft., Fly 60 ft.
STR
7 (-2)
DEX
17 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +5
Skills Deception +4, Insight +3, Persuasion +4
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The drake's inate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The drake can innately cast the following spells, requiring no material components:

At Will: friends, vicious mockery

3/day eachcalm emotions, dissonant whispers, ray of sickness, hideous laughter

1/day each: confusion, invisibility

Forgetful Spellcasting. When a creature fails an Intelligence, Wisdom, or Charisma saving throw against a spell cast by an alehouse drake, the creature immediately forgets the source of the spellcasting.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

ClawMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+2) slashing damage.

Breath Weapon (Recharge 6). An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud must make a successful DC 14 Constitution saving throw or become poisoned as if drunk for 1 minute.

Discombobulating Touch. An alehouse drake can make a melee weapon attack that grants its target a +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. The effect lasts for 1d4 rounds. The target can make a DC 13 Charisma saving throw at the end of each of its turns, ending the effect on a success.

Description

This plump little creature reclines with a dazed look in its eyes and the suggestion of a grin on its fanged jaws.

Scaled Barflies. Alehouse drakes squat in busy bars, rowdy taverns, and bustling inns. A bane or savior to every bartender and innkeeper, alehouse drakes enjoy pushing patrons' emotions, driving crowds to ecstatic cheers or bloody bar fights.

Alehouse drakes make their homes in cities and towns, although older drakes settle down in roadside coaching inns. In the former situations, they are often troublemakers or pranksters, but in the latter circumstances, they usually befriend the proprietor and help manage flared tempers and weepy drinkers in return for living space and a generous tab.

Relentless Gossips. Alehouse drakes gossip endlessly. Perched in hiding places throughout busy taverns, they overhear many stories, and often trade in information, making them good sources for news about town. More devious and ill-mannered alehouse drakes resort to blackmail, but usually only to secure a comfortable spot in their chosen tavern.

Family Heirlooms. Alehouse drakes are one to two feet long on average and weigh about 18 lb. with a plump belly. Their scales are deep amber with cream or white highlights, and they possess glittering, light-colored eyes. The oldest recorded alehouse drake lived just past 400 years--some are quite beloved by innkeeping families and are treated a bit like family heirlooms.

Habitat: Urban

SharNailo

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