Medium Or Small Humanoid (Any Race), Lawful Evil
Armor Class 13 (leather)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +6, WIS +4, CHA +5
Skills Deception +5, History +6, Persuasion +5
Senses Passive Perception 12
Languages Any three languages (usually Common plus Deep Speech and/or Undercommon)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The brain cultist has advantage on saving throws against being frightened.

Actions

Multiattack. The brain cultist makes two dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage and 3 (1d6) psychic damage. The brain cultist has 1d4+1 daggers in all.

Vial of Acid (2/day). Ranged Weapon Attack: +3 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage. If the target is farther than 5 ft. away, the vial shatters on impact and is destroyed. The brain cultist has two vials of acid.

Description

Sometimes called brain fanatics, brain cultists serve mind flayers, worshiping them or their elder brain as a god or quasi-divine being.

In combat, a brain cultist will fight intelligently, using their daggers for as long as possible, attacking with their vials of acid only when disarmed.

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2023 1:16:57 AM
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Coming Soon

Monster Tags: NPC

Habitat: UnderdarkUrban

ResnepsNrobnogard

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