Gargantuan Dragon (Chromatic), Lawful Evil
Armor Class 22 (natural armor)
Hit Points 533 (26d20 + 260)
Speed 60 ft., Fly 120 ft., Climb 60 ft.
STR
29 (+9)
DEX
30 (+10)
CON
30 (+10)
INT
17 (+3)
WIS
23 (+6)
CHA
25 (+7)
Saving Throws DEX +18, CON +18, WIS +14, CHA +15
Skills Insight +15, Intimidation +14, Perception +14, Stealth +13
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 31
Languages Common, Draconic
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Ashen Rage (Recharges after a Short or Long Rest). If the Athrazor would be reduced to 0 hit points, its current hit point total instead resets to 533 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary Resistance. Additionally, his movement no longer provokes attacks of opportunity and his attacks wound his targets. At the start of each of its turns, a wounded creature takes 1d8 fire damage and 1d6 necrotic damage for each time its been wounded. It can make a DC 15 constitution saving throw, ending all wounds on itself on success. 

Legendary Resistance (3/Day). If Athrazor fails a saving throw, it can choose to succeed instead.

Magic Resistance. Athrazor has advantage on saving throws against spells and other magical effects. 

Rampage. When Athrazor reduces a creature to 0 hit points with a melee attack on his turn, Athrazor can then move up to half his movement speed and make a claw attack as a bonus action.

Actions

Multiattack. Athrazor can use his Frightful Presence then make three attacks, One with his Bite then two Claw attacks.

Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 9) piercing damage plus 14 (2d12) fire damage.

Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. Athrazor can have only one creature grappled this way at a time.

Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 26 Strength saving throw or be pushed 15 ft away and knocked prone.

Fire Breath (Recharge 5–6). Athrazor exhales a blast of fire in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw. On a failed save, the creature takes 91 (26d6) fire damage. On a successful save, the creature takes half as much damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Smoke Breath. Athrazor exhales smoke in a 150 ft cone. The smoke spreads around corners and last for 1 minute or until a strong wind disperses the smoke. Creatures completely in the smoke are blinded and cannot breathe.

Reactions

Bloody Rampage. When Athrazor takes damage, he makes ine attack with his claws against a random creature within his reach. 

Legendary Actions

Athrazor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Athrazor regains spent legendary actions at the start of its turn.

Tail Attack. The greatwyrm makes one Tail attack.

Wing Attack (Costs 2 Actions). The greatwyrm beats its wings. Each creature within 30 feet of it must succeed on a DC 26 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Athrazor can then fly up to half its flying speed.

Move. Athrazor can move up to his movement speed. 

Detect. Athrazor makes a Wisdom (perception) check

Mythic Actions

If Athrazor's mythic trait has activated, it can use the options below as legendary actions for 1 hour. 

Heat Wave.

Fiery Break (Costs 3 actions).

SilviusAshWalker

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