Large Plant, Unaligned
Armor Class 10
Hit Points 15 (6d4)
Speed 0 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Bludgeoning, Fire, Piercing, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dungeon Hazard. Brown mold feeds on warmth, drawing heat from anything around it. A patch of brown mold typically covers a 10-foot square, and the temperature within 30 feet of it is always frigid.

Brown Mold Vulnerability. A patch of brown mold exposed to an effect that deals cold damage is instantly destroyed.

Aura of Cold. Brown mold constantly consumes ambient heat. When a creature moves to within 5 feet of the mold for the first time on a turn or starts its turn there, it must make a DC 12 Constitution saving throw, taking 22 (4d10) cold damage on a failed save, or half as much damage on a successful one.

Consume Fire. Brown mold is immune to fire, and any source of fire brought within 5 feet of a patch causes it to instantly expand outward in the direction of the fire, covering a 10-foot-square area (with the source of the fire at the center of that area).

Actions

Hazard. The brown mold can take no actions. Its Consume Fire trait activates instantaneously and does not require an action or reaction.

Habitat: Underdark

TheMercurialist

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