Cannonade. Captain Broadside deals double damage to objects and structures.
Outrageous Bravado. Captain Broadside immune to being Frightened and Charmed
Warforged Resilience. Captain Broadside has advantage on saving throws against being Poisoned and is immune to disease. Magic can’t put him to sleep.
Multiattack. Captain Broadside can make two melee attacks, or one ranged attack with his Armcannon.
Armcannon. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.
Armcannon. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 20 (4d8 + 2) bludgeoning damage. If the target is a creature, it is pushed 10 ft. away and it must succeed on a DC 16 Strength saving throw or be knocked Prone.
Sweeping Strike (Recharge 6). Captain Broadside makes a sweep with his Armcannon, and each creature within 5 feet of him must make a DC 16 Dexterity saving throw. A creature is knocked Prone and takes 13 (2d8 + 4) bludgeoning damage on a failed save, or half as much damage, and is not knocked Prone on a successful one.
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