Medium Humanoid (Human), Chaotic Good
Armor Class 16
Hit Points 26 (4d8 + 8)
Speed 40 ft.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)
Skills Acrobatics +5, Athletics +1, Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Unarmored Defense. While Haara is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

Unarmored Movement. While Haara is wearing no armor and wielding no shield, her walking speed increases by 10 feet (included in her speed).

Spellcasting. Haara is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Haara has the following spells prepared:
Cantrips (at will): guidanceproduce flame
1st level (1 slot): disguise self

Actions

Multiattack. Haara makes two attacks: one with her spear and one with her fists.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Description

Haara is an escaped slave who now lives in the wilderness running covert raids to liberate other slaves from the cruel region she escaped from. Her top priority is to rescue the elderly slave who secretly trained her in the martial arts with which she later seized her freedom. But so far she hasn’t had any luck relocating him, despite her best efforts, and would happily reward any adventurers who help her track down and emancipate him.

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainSwamp

HBrightwater

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