Medium Humanoid (Firenewt), Chaotic Evil
Armor Class 10 Natural
Hit Points 7 (2d8 - 2)
Speed 30 ft.
STR
8 (-1)
DEX
11 (+0)
CON
10 (+0)
INT
14 (+2)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws INT +4
Skills Arcana +3, History +3
Damage Immunities Fire
Senses Passive Perception 10
Languages Ignan Fraxul
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amphibious. Alec can breath in Air and water.

Spellcasting. You can cast the Following wizard Spells. intelligence is your spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
(at will): minor illusion, mage hand
(2/Day): grease

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d6 -1) Bludgeoning damage. 

burning hands (1st level Spell; 2/Day). you shoot forth a 15 ft Cone of Fire each creature in the area must make a DC 14 Dexterity saving throw. A Creature takes 10 (3d6) Fire Damage on a Failed save or half as much on a Successful one. the Fire insights Andy Flammable objects in the Area that aren't being worn or Carried.

Fire bolt (Cantrip). Ranged spell attack: +4 to hit, Range 120 ft., one target. hit: 5 (1d10) Fire Damage. A Flammable Object hot by this Spell ignights if it isn't being Worn or carried.

Spit Fire (Recharges after a short or long Rest). Alec Spits fire at a Creature within 10 feet of them. The Creature must make a DC 12 Dexterity Save taking 9 (2d8) Fire Damage on a Failed Save or half as Much on a Successful one

Bonus Actions

As a Bonus action you can telekinetically shove one Creature you can see within 30 ft of you. When you do so the target must succeed on a DC 12 strength Saving throw or be moved 5 feet towards or away from you. A Creature can willingly Fail this save

Reactions

Hatred of Electrum. You can Magnetically attract Electrum to you as long as it's Not being Burned.

Description

Dexter's Glassrooms Character from the Cult of the Unalloyed

Monster Tags: NPCSidekick

Habitat: Urban

Erikson

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