Amphibious. The boggard can breathe air and water.
Speak with Frogs and Toads. The boggard can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The boggard has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The boggard’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Multiattack. The boggard makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Terrifying Croak. Once per hour, a boggard can, as an action, emit a loud and horrifying croak. Any non-boggard creature within 30 feet of the boggard must make a DC 10 WIS save or become frightened for 1d4 rounds. Creatures that succeed at this save cannot be affected again by the same boggard’s croak for 24 hours.
Description
Bulbous eyes glare atop this creature’s decidedly toad-like head. A multitude of warts and bumps decorate its greenish skin.
Previous Versions
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Coming Soon
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