Armor Class
13
(natural armor)
Hit Points
95
(10d10 + 40)
Speed
50 ft.
STR
20
(+5)
DEX
11
(+0)
CON
18
(+4)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
STR +8, CON +7
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands Abyssal but can't speak it
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Charge. For each 5ft the Calcium-Taur moves in a straight toward a target and then hits it with a gore attack on the same turn, the target takes an d8 of piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to half the distance the Calcuim-Taur moved feet away and knocked prone.
Actions
Multiatack. The Bone-taur makes 2 greataxe atacks.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
Bonus Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Description
A version of minotaurs with increased strenght created by a powerful warlock in my campaign.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/16/2023 6:26:50 PM
|
18
|
1
|
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Coming Soon
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