Huge Giant, Chaotic Evil
Armor Class 17 (natural armor and aura of eyes)
Hit Points 189 (18d12 + 72)
Speed 30 ft.
STR
21 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws WIS +7, CHA +7
Skills Perception +11, Stealth +4
Senses Darkvision 120 ft., Passive Perception 21
Languages Giant, Undercommon
Challenge 9 (5,000 XP)
Proficiency Bonus +4

Aura of Eyes. The ghost shaman adds its charisma bonus to its AC.

Actions

Multiattack. The ghost shaman attacks twice with its death's touch or makes one death's touch attack and uses Evil Eye once.

Death's Touch. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (6d6) necrotic damage, and target must make DC 15 Charisma save. On a failed save, the creature is slowed: it can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.​

Evil Eye. The fomorian magically forces a creature it can see within 60 feet of it to make a DC 15 Charisma saving throw. The creature takes 27 (6d8) psychic damage on a failed save, or half as much damage on a successful one.

Spirits of Possession. The fomorian ghost shaman conjures a cloud of accursed ghosts. The shaman directs these spirits to either target one creature within 120 feet or target every creature within 20 feet of the shaman. If the target is injured by necrotic damage it must make a DC 15 Wisdom saving throw.

Darksoul Mist (Recharges 4-6). The fomorian ghost shaman creates a 20-foot cube of dark mists centered on a point within 60 feet. Any creature within the cube when it appears must make a DC 15 Charisma saving throw. On a failed save the creature takes 21 (6d6) necrotic damage and is slowed, on a success the creature takes half as much damage and is not slowed. A slowed creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.​

The cube of darkness remains for one minute, obscuring vision.​

 

Curse of the Evil Eye (Recharges after a Short or Long Rest). With a stare, the fomorian uses Evil Eye, but on a failed save, the creature is also cursed with magical deformities. While deformed, the creature has its speed halved and has disadvantage on ability checks, saving throws, and attacks based on Strength or Dexterity.

The transformed creature can repeat the saving throw whenever it finishes a long rest, ending the effect on a success.

Description

A fomorian ghost shaman can be distinguished by the aura of ghostly eyes that hover around its head and torso, warping and obscuring its appearance. It traditionally wears a necklace of skulls, signifying its kinship with death.​
 
Pact with the Dead. Fomorian ghost shamen command ghosts to do their bidding, allowing them to warp the minds of opponents or drain their lives. Shrouded in darkness, they fight with ranged powers behind their allies.​
 

(Inspired by the Fomorian Ghost Shaman in 4th Edition's Monster Manual 2 (2009).)

Previous Versions

Name Date Modified Views Adds Version Actions
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Environment: Underdark

casliber

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