- Charge. If the Moose moves at least 20 ft. straight toward a target and then hits it with an Antler attack on the same turn, the target takes an extra 8 (2d8) bludgeoning damage. If the target is sized large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Fearless. the Moose does not have a disadvantage when it is surrounded and rouges stealth attack does not affect them
- Escape. if an attack would reduce the moose to 0hp, it reduced to 1 instead and can move its movement of 50 feet without taking an opportunity attack.
Multiattack. The moose makes two attacks, one with its Antlers and one with its Hooves. Note the Antlers and hooves cannot attack the same target as they have to be on opposing sides.
Antlers. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 17 (3d8 + 4) [bludgeoning ] damage.
Hooves. MeleeWeapon Attack: dex 12 to hit, range 5 ft., it hits one square behind it. Hit: 19 (3d10 + 4) [bludgeoning ] damage or half on a successful throw.
Dash. as a bonus action the moose can dash
Opportunity Attack
.
Description
Moose have long been a source of labor and companionship in the Northern plains of Ursus Arktos. Wandering Orc tribes such as the Bloodhowl tribe have been domesticating Moose for usage as mounts and war beasts for centuries. This labor of love has endeared many of the animals to their companions and as such Moose have become widespread across the plains. Known as gong companions, these ferocious beats will guard their owners with steel and mettle.
The Bloodhowl tribe has become famous for their work with these beautiful creatures and many can be seen traveling across the contingent pulling wagons, or riding it battle with a creaming orc warrior astride. However, it does take a large sized creature to ride the animals. Anything medium sized or smaller would have no way to control the mighty beats.
Lair and Lair Actions
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/16/2023 8:52:08 PM
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10
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1
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1.0
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Coming Soon
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