Huge Swarm of Medium beasts, Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 60 (5d12 + 12)
Speed 20 ft., Walk 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +6, CON +5
Skills Athletics +8, Intimidation +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Grappled, Incapacitated, Restrained
Senses Blindsight 60’, Tremorsense 60’, Passive Perception 12
Languages Druidic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits
  • Charge. If the Moose moves at least 20 ft. straight toward a target and then hits it with an Antler attack on the same turn, the target takes an extra 8 (2d8) bludgeoning damage. If the target is sized large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Fearless. the Moose does not have a disadvantage when it is surrounded and rouges stealth attack does not affect them 
  • Escape. if an attack would reduce the moose to 0hp, it reduced to 1 instead and can move its movement of 50 feet without taking an opportunity attack. 
Actions

Multiattack. The moose makes two attacks, one with its Antlers and one with its Hooves. Note the Antlers and hooves cannot attack the same target as they have to be on opposing sides.

Antlers. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 17 (3d8 + 4) [bludgeoning ] damage. 

Hooves. MeleeWeapon Attack: dex 12 to hit, range 5 ft., it hits one square behind it. Hit: 19 (3d10 + 4) [bludgeoning ] damage or half on a successful throw.

Bonus Actions

Dash. as a bonus action the moose can dash

Reactions

Opportunity Attack

Legendary Actions

.

Mythic Actions

 

Description

Moose have long been a source of labor and companionship in the Northern plains of Ursus Arktos. Wandering Orc tribes such as the Bloodhowl tribe have been domesticating Moose for usage as mounts and war beasts for centuries. This labor of love has endeared many of the animals to their companions and as such Moose have become widespread across the plains. Known as gong companions, these ferocious beats will guard their owners with steel and mettle.

The Bloodhowl tribe has become famous for their work with these beautiful creatures and many can be seen traveling across the contingent pulling wagons, or riding it battle with a creaming orc warrior astride.  However, it does take a large sized creature to ride the animals. Anything medium sized or smaller would have no way to control the mighty beats. 

Lair and Lair Actions

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/16/2023 8:52:08 PM
10
1
1.0
Coming Soon

Habitat: ForestGrasslandHillMountain

DM_Zayne_Vos

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