Military programming. only in between turns. +7 to occur (1d12). Move 10 ft. +18 for extra move (1d20). Attack nearest player.
Weak point. Only at start of encounter.+8 to occur (1d12). +1 weak point. (1d6) for weak point type.
1-fire extinguisher 2-loose scrap 3-exposed wiring 4-grenade 5-lodged engine 6-exposed core.
Back up. Summons telonsmas', amount of telonsmas': (1d4)
arm blade. Melee Weapon Attack: +12 to hit, reach 3 ft., 1 target. Hit: # (1d6 + 3) [slashing] damage.
scrap blaster. RangedWeapon Attack: +15 to hit, range 10/40 ft., 1 target. Hit: # (2d4 + 3) [piercing] damage.
boulder sword. Melee Weapon Attack: +10 to hit, reach 9ft., 1 target. Hit: # (1d8 + 3) [bludgeoning] damage.
Enter the description for how bonus actions work for your monster here.
alert. Alerts all enemies to players from afar.
the hunt. Will intensely search for any detected players.
none.
none.
Description
The infantry of the scrapyard devils; The Volkinos. The volkonis is a tall, beefy dude with a height of 8'5, wielding either a makeshift blaster, any sort of bladed weapon, or what's normally called as a 'boulder sword', basically a long rock on a stick. They can rarely be found in search groups, but are common near outposts, dungeons, etc. They are strong and a challenging foe to defeat.
Lair and Lair Actions
none.
Previous Versions
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4/18/2023 2:57:06 PM
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Coming Soon
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