Large Plant, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 92 (12d10 + 32)
Speed 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws DEX +7, WIS +7
Skills Perception +9
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120ft, Passive Perception 15
Languages Understands (doesn't speak), Elvish, Sylvan, Druidic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bush Disguise. When in the forest or other areas with bush then Bark Canis gets advantage on stealth. 

Hunger. When Bark Canis is hungry it will get an extra +3 to hit whenever it attacks.

 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 23 (5d8 + 3) piercing damage. 

Bush Growth. Ranged Weapon Attack: +7 to hit, range 60/120 ft., one target. Hit: 15 (4d8 + 3) piercing damage. If this attack hits then create a 15 by 15 ft bushes around the hit. If the attack hits the creatures within the bush range then the creatures must make a D15 dexterity saving throw, if they fail then the creature gets grappled.

Reactions

Vine Grapple (1/Day). When this creature gets attacked by a physical weapon, then the creature will use vines to grapple the creature.

Description

Bark Canis usually attacks any creature in the forest for food, usually they will get in fights with Mushroom Golems due to the fact that they want to protect the forest. Usually Bark Canis has to consume one human sized thing a day to survive. When Bark Canines feel hungry they will be more powerful due to their hunger.

Monster Tags: plant

Habitat: Forest

EnchiladaPreston

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