Amphibious. The Crawler can breathe both air and water.
Cumulative Poison. A creature that takes poison damage from any of the Crawler's attacks has disadvantage on all Constitution saving throws against any Crawler's attacks that deal poison damage.
Multiattack: The Crawler makes three Tentacle attacks or three Poison Spit attacks.
Tentacle: Melee weapon attack, +5 to hit, reach 10ft, one target. Hit 5(1d4+3) bludgeoning damage.
Poison Spit: Ranged weapon attack, +5 to hit, range 60/120ft, one target. Hit: The target must succeed on a DC 13 Constitution saving throw, taking 22(5d8) poison damage on a failed save, and half as much on a successful one.
Description
Crawlers are mollusk-like creatures found exclusively in Rhymorra, where they dwell in poisonous swamps. In fashion with their home, Crawlers are disturbing sights, possessing several tentacles and teeth-filled, elongated maws that run along their central bodies. They possess sensitive tendrils that grow along their backs, which allow them to sense the presence of potential prey. Further, they are able to attack from a distance by spewing poisonous bile at their victims. Crawlers do not seem to age, instead growing bigger with time. It is not uncommon to find giant specimens among them, which possess a vastly greater physical strength as well as the capability of utilizing poisonous gas. Crawlers might share similarities with other creatures in Rhymorra, but that theory is not proven yet as Rhymorra is still being explored. As of now, research shows that they are nothing more than primitive predators native to Rhymorra and are not known to ever leave the putrif swamps that spawned them.
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