Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Unarmoured defense. The berserker adds his contitution to his armor.
Good instinct. The Cocy berserk has advantage on initiative rolls, he also is immune to being surprised.
Frenzy. While in fury the Cocy berserker can make a single melee atack as bonus action.
Danger sense. The Cocy berserker has advantage on dexterity saving trows.
Muktiatack. The Cocy berserker makes two melee atacks.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage plus 10 (3d6) cold damage.
Icy fury (4/ short rest). The berserker enters in fury making him resistent to piercing, slashing and blundgeoning damage, he gains +2 of damage on strenght based atacks and is immune to being charmed and frightened for the duration of the fury, this fury lasts for 1 minute.
Description
An insect humanoid that serves cocytus, while there are other creatures that withstand more than them they compensate it with violence and damage.
Previous Versions
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4/17/2023 1:53:58 AM
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