Medium Humanoid, Chaotic Evil
Armor Class 16 (BARE NAKED)
Hit Points 95 (10d8 + 50)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +8, CON +8
Skills Athletics +8, Intimidation +8
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Unarmoured defense. The berserker adds his contitution to his armor.

Good instinct. The Cocy berserk has advantage on initiative rolls, he also is immune to being surprised.

Frenzy. While in fury the Cocy berserker can make a single melee atack as bonus action.

Danger sense. The Cocy berserker has advantage on dexterity saving trows.

Actions

Muktiatack. The Cocy berserker makes two melee atacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage plus 10 (3d6) cold damage.

Bonus Actions

Icy fury (4/ short rest). The berserker enters in fury making him resistent to piercing, slashing and blundgeoning damage, he gains +2 of damage on strenght based atacks and is immune to being charmed and frightened for the duration of the fury, this fury lasts for 1 minute.

Description

An insect humanoid that serves cocytus, while there are other creatures that withstand more than them they compensate it with violence and damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2023 1:53:58 AM
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Monster Tags: NPC

Khrat05

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