Large Monstrosity, Lawful Evil
Armor Class 18
Hit Points 162 (13d12 + 78)
Speed 30 ft.
STR
18 (+4)
DEX
17 (+3)
CON
23 (+6)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +11, INT +10, WIS +7
Skills Athletics +8
Damage Resistances Acid, Cold, Fire, Lightning, Thunder, Damage from Spells
Senses Passive Perception 16
Languages Abyssal, Common, Deep Speech, Draconic, Grell, Hook Horror
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Cassiok has advantage on saving throws against spells and other magical effects.

Magic Weapons. Cassiok'ss weapon attacks are magical.

Regeneration. Cassiok regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. Cassiok makes two Grick Limb Attacks. He can replace one Grick Limb attack with a Gust of Magic attack

Whirlwind. Melee Weapon Attack: +9 to hit, reach 10 ft., All creatures within range. Hit: 16 (4d6 + 4) bludgeoning damage. Any creature hit by this must make a DC 15 Constitution save or be knocked prone.

Grick Limb. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 7) bludgeoning damage. 

Gust of Magic. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) force damage. Any creature hit by this must make a DC 15 Constitution saving throw or be knocked prone.

Reactions

Counterspell. Cassiok casts counterspell at 3rd level.

Legendary Actions

Cassiok can take 3 legendary reactions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cassiok regains spent legendary actions at the start of his turn.

Tumble. Cassiok moves up to his movement speed without provoking opportunity attacks.

Grick Limb Attack. Cassiok makes one Grick Limb attack.

Whirlwind (2 Actions). Cassiok makes a Whirlwind attack.

Description

Cassiok Shadowdusk is an aberrant archmage who pledged his sole to be further corrupted by the Far Realm. He absorbed his pet grick alpha as a limb and his bodyguard slaad to gain its defensive properties. HIs body, though larger than before, is still the shape of a giant beetle.

Mutation Beyond Magic. Cassiok is too far gone to be able to hold and use his staff of power. Any remaining spellcasting ability is latent and arises only in his attacks and an instinct to counterspell.

OmniSpade

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