Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to half hp instead.
resilient. this creature cannot be moved by force via non magical means.
claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.
bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) pricing damage. can case infection
vomit. RangedWeapon Attack: -1 to hit, range 5/10 ft., 1 target. Hit: 5 (1d8 + 1) [acid] damage.
blood thirsty. when ever a enemy creature preforms a action this creature can move 5ft or attack as a reaction
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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