Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 30 ft.
STR
15 (+2)
DEX
8 (-1)
CON
18 (+4)
INT
1 (-5)
WIS
4 (-3)
CHA
4 (-3)
Saving Throws WIS −1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to half hp instead.

resilient. this creature cannot be moved by force via non magical means. 

Actions

claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) pricing damage. can case infection

vomit. RangedWeapon Attack: -1 to hit, range 5/10 ft., 1 target. Hit: 5 (1d8 + 1) [acid] damage.

Reactions

blood thirsty. when ever a enemy creature preforms a action this creature can move 5ft or attack as a reaction

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

thesilentking40k

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