Trampling Charge. If the amargasaurus moves at least 20 feet straight toward a creature and then hits it with a skull whack attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the amargasaurus can make one stomp attack against it as a bonus action.
Skull Whack. Melee Weapon Attack: +11 to hit, reach 10 ft, one target. Hit: 32 (5d8 + 6) bludgeoning damage.
Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft, one prone creature. Hit: 30 (4d10 + 6) bludgeoning damage.
Tail Swipe. Melee Weapon Attack: +11 to hit, reach 10 ft, up to three creatures. Hit: 30 (5d8 + 4) piercing damage.
Intimidating Presence (2/Short Rest). When attacked the Amargasaurus rears up showing its gargantuan body, the attacker must succeed on a DC 13 Charisma saving throw or be frightened for up to 1 minute, if the attacker is immune to being frightened then this reaction does nothing.
Description
One of the most aggressive of the herbivorous dinosaurs, an amargasaurus possesses great forward curving spikes and formidable mass, which it uses to gore and trample would-be predators to death.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/22/2019 12:59:41 AM
|
1
|
0
|
1
|
Coming Soon
|
Comments