Innate Spellcasting: The archangel's spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). The archangel can innately cast the following spells, requiring no material components:
- At will: detect evil and good, guidance, light, mending, message, thaumaturgy
- 3/day each: banishment, dispel evil and good, flame strike, greater restoration, healing word (5th level), shield
- 1/day each: commune, control weather, divine word, geas, hallow, raise dead
Magic Resistance: The archangel has advantage on saving throws against spells and other magical effects.
Magic Weapons: The archangel's weapon attacks are magical.
Multiattack: The archangel makes two melee attacks or two ranged attacks.
Longsword: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 14 (4d6) radiant damage.
Radiant Bow: Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 14 (4d6) radiant damage.
Healing Touch (4/Day): The archangel touches another creature. The target magically regains 30 (6d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
The archangel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The archangel regains spent legendary actions at the start of its turn.
- Teleport: The archangel magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
- Radiant Burst (Costs 2 Actions): The archangel emits a burst of radiant energy. Each creature within 30 feet of the archangel must make a DC 20 Dexterity saving throw, taking 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.
- Command Celestial (Costs 3 Actions): The archangel targets one celestial it can see within 60 feet of it. The target must succeed on a DC 20 Charisma saving throw or follow the archangel's command on its next turn.
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