Squad Cohesion: While the Squad Leader is in command, his Blackwater squad acts as an efficient unit, following orders and attacking targets together. His squad receives a bonus 5ft to movement while he is alive. Any squad members within 10ft receive advantage to saving throws and ability checks.
Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 2) slashing damage.
Crossbow. RangedWeapon Attack: +4 to hit, range 5/40 ft., 1 target. Hit: 8 (1d6 + 4) [piercing] damage.
Mark Target: Once per turn, the Blackwater Squad Leader may single out an enemy for his squad to focus on. His squad receives 1d4 bonus damage against the target, and +1 to hit on all attacks.
Smoke Grenade (1/day): One round after a smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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