Medium Humanoid, Lawful Evil
Armor Class 13 Chain
Hit Points 28 (1d10)
Speed
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Squad Cohesion: While the Squad Leader is in command, his Blackwater squad acts as an efficient unit, following orders and attacking targets together. His squad receives a bonus 5ft to movement while he is alive. Any squad members within 10ft receive advantage to saving throws and ability checks.

Actions

Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 2) slashing damage. 

Crossbow. RangedWeapon Attack: +4 to hit, range 5/40 ft., 1 target. Hit: 8 (1d6 + 4) [piercing] damage.

Bonus Actions

Mark Target: Once per turn, the Blackwater Squad Leader may single out an enemy for his squad to focus on. His squad receives 1d4 bonus damage against the target, and +1 to hit on all attacks.

Smoke Grenade (1/day): One round after a smoke grenade lands, it emits a cloud of smoke that creates a heavily obscured area in a 20-foot radius. A moderate wind (at least 10 miles per hour) disperses the smoke in 4 rounds; a strong wind (20 or more miles per hour) disperses it in 1 round.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SilentKramer

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