Battle glory. After war slays a creature, war has advantage on their next attack and gain a bonus 15 move speed.
Unkillable. After war is slayed, it disappears and its material form no longer hunts those who destroyed the seals.
Multiattack. War makes 3 attacks..
Greatsword. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 19 (4d10 + 3) slashing damage.
Flame razor. RangedWeapon Attack: +9 to hit, range 30/60 ft., 1 target. Hit: 14 (4d6 + 3) slashing damage. The target has to make a DC 19 constitution saving throw or become wounded.
Fireball. (Recharge 5-6). War casts fireball.
Imbue flame. Wars next greatsword attack deals 3d6 bonus fire damage.
War has 3 legendary actions which can be used at the end of a creatures turn..
Ray of fire. War fires a ray of fire at a creature within 30 feet of it which deals 1d6 fire damage.
Fireball (Costs 2 Actions). War casts fireball.
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