Medium unknown, Chaotic Evil
Armor Class 17
Hit Points 250 (20d10 + 200)
Speed
STR
22 (+6)
DEX
15 (+2)
CON
15 (+2)
INT
5 (-3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +11, DEX +7
Damage Immunities Acid, Fire
Senses Passive Perception 13
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Battle glory. After war slays a creature, war has advantage on their next attack and gain a bonus 15 move speed.

Unkillable. After war is slayed, it disappears and its material form no longer hunts those who destroyed the seals.

Actions

Multiattack. War makes 3 attacks..

Greatsword. Melee Weapon Attack: +12 to hit, reach 15 ft., 1 target. Hit: 19 (4d10 + 3) slashing damage. 

Flame razor. RangedWeapon Attack: +9 to hit, range 30/60 ft., 1 target. Hit: 14 (4d6 + 3) slashing damage. The target has to make a DC 19 constitution saving throw or become wounded.

Fireball. (Recharge 5-6). War casts fireball.

Imbue flame. Wars next greatsword attack deals 3d6 bonus fire damage.

 

Legendary Actions

War has 3 legendary actions which can be used at the end of a creatures turn..

Ray of fire. War fires a ray of fire at a creature within 30 feet of it which deals 1d6 fire damage.

Fireball (Costs 2 Actions). War casts fireball.

Tiamatslayer25439

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