Medium Humanoid (Elf), Neutral Evil
Armor Class 20 (Studded leather)
Hit Points 170 (20d8 + 80)
Speed 30 ft.
STR
9 (-1)
DEX
26 (+8)
CON
18 (+4)
INT
8 (-1)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +14, INT +5, WIS +9
Condition Immunities Unconscious
Senses Blindsight 10ft, Darkvision 120ft, Passive Perception 18
Languages Elvish, Thieves' Cant Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

 Sneak atack. Once per turn Aura can make an extra 35 (10d6) damage if the weapon is finesse, ranged, the target is surprised, an ally is within 5ft, she has advantage in the atack or the target is incapacitated.

Big talent. for ability check rolls you can make a 9 or lower be a 10.

Fey ancestry. Aura has advantage against being charmed.

Sunlight sensibility. Aura has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of the attack, or whatever she are trying to perceive is in direct sunlight.

Evasion. When Aura is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Shadow stealth. Aura has advantage on stealth cheks made on dim light and darkness.

Deadly shadow. Aura makes an extra of necrotic damage equal to her level when she is in dim light or darkness, if the atack was a crit this damage is doubled (20).

Elusive. Atacks can’t have advantage against you.

Stroke of luck (1/short rest). Aura can make an atack that missed hit or treath any rolled number on a ability check as a 20.

Assassinate. Aura has advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit she scores against a creature that is surprised is a critical hit.

Death strike. When Aura hits a surprised target the target must make a constitution saving trow DC 22 or suffer double the damage.

Drow Magic. Aura can use some spells thanks to her drow ancestry, it uses charisma, +10 to hit, 18 dc.

(At will). Dancing lights 

(1/day) Faerie Fire 

(1/day) Darkness

Actions

Rapier. Melee weapon atack: +14 to hit, 5ft reach., one target 12 (1d8+8) piecing damage.

Whip. Melee weapon atack: +14 to hit, 10ft reach., one target 10 (1d4+8) slasing damage.

Longbow. Ranged weapon atack: +14 to hit, 150/600ft reach., one target 12 (1d8+8) piercing damage.

Bonus Actions
Cunning Action. Aura can take a bonus action on each of her turns to take the Dash, Disengage, or Hide action.
Fast Hands. You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Reactions

Uncanny dodge. When an attacker that Aura can see hits her with an attack, she can use her reaction to halve the attack’s damage against her.

Description

Una elfa niña, le faltan 60 años para alcanzar la adultez, posee grandes habilidades de las sombras y a pesar de pertenecer a los overlord no es intrinsecamente malvada, le gustan mucho los animales y adora las mascotas.

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2023 8:28:27 PM
47
1
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Coming Soon
4/18/2023 1:15:28 AM
60
2
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Coming Soon
Khrat05

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