Medium Humanoid (Human), Lawful Good
Armor Class 20 (plate, shield)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws CON +4
Senses Passive Perception 13
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Spellcasting. Sir Healbot is a 3rd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 11). He has the following cleric spells prepared:

Cantrips (at will): mending, resistance, spare the dying

1st level (4 slots): cure wounds, sanctuary

2nd level (2 slots): aid, lesser restoration

Actions

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, or 7 (1d10 + 2) bludgeoning damage if used with two hands to make a melee attack.

Healer's Kit. As an action, Sir Healbot can stabilize a creature that has 0 hit points, without needing to make a medicine check.

Reactions

Martial Role (Defender). Sir Healbot can use his reaction to impose disadvantage on the attack roll of a creature within 5 feet of him whose target isn't himself, provided he can see the attacker.

Description

Any adventurers welcome a skilled healer who can keep them on their feet. Sir Healbot uses a mix of magical healing and mundane medicine to keep his compatriots alive.

Monster Tags: NPCSidekick

aabicus

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