Large Swarm of Medium undead, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 100 (10d10 + 20)
Speed 25 ft.
STR
20 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
8 (-1)
WIS
8 (-1)
CHA
2 (-4)
Saving Throws STR +8, CON +9
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Wail of Lament. A creature within 10 feet of The Wailing Souls must succeed on a DC 18 Wisdom saving throw or become Frightened of The Wailing Souls. 

 

Actions

Multiattack. The Wailing Souls can attack twice with its Soul Drain or choose to use Wailing Engulf.

Soul Drain. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 3) [Necrotic] damage. 

Wailing Engulf. The Wailing Souls can enter a creatures space. A creature engulfed by the Wailing Souls must succeed on a DC 18 Dexterity saving throw or become engulfed. A creature that fails takes (2d12) Necrotic at the start of each of its turns on a success the creature is shunted to a space with 5 feet of The Wailing Souls.

Description

The Wailing souls of those that linger in the planes. 

Lair and Lair Actions

 

 

Dubleu

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