Special Trait Name. Cute and cuddley when first seeing the baby duck the creature needs to make a DC 19 Charisa save on a save nothing happens, but on a fail, the creature is charmed and is forced to snuggle with the duck
double speed: the baby duck can move double its speed for any type of movement
Action Name.
Action Melee Attack. Spear +4 to hit, reach10 ft., 1 target. Hit: 10 (1d6 + 4) [piercing] damage.
hug: the baby duck can hug any creature. the targeted creature has to make a charisma check of 20 or be charmed for 1 hour.
Action Ranged Attack. RangedWeapon Attack: +4 to hit, range 30/60 ft., 1 target. Hit:10 (1d8 + 4) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
baby duck charm: if a creature makes an action to hurt the baby duck the creature has to make a DC15 charisma check or be charmed for 2 actions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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