Tiny Beast, Neutral Good
Armor Class 10
Hit Points 5 (2d4)
Speed 15 ft., Fly 50 ft., Swim 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
10 (+0)
INT
4 (-3)
WIS
4 (-3)
CHA
20 (+5)
Senses Passive Perception 10
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Cute and cuddley when first seeing the baby duck the creature needs to make a DC 19 Charisa save on a save nothing happens, but on a fail, the creature is charmed and is forced to snuggle with the duck

double speed: the baby duck can move double its speed for any type of movement

Actions

Action Name. 

Action Melee Attack. Spear +4 to hit, reach10 ft., 1 target. Hit: 10 (1d6 + 4) [piercing] damage. 

hug: the baby duck can hug any creature. the targeted creature has to make a charisma check of 20 or be charmed for 1 hour.

Action Ranged Attack. RangedWeapon Attack: +4 to hit, range 30/60 ft., 1 target. Hit:10 (1d8 + 4) [piercing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

baby duck charm: if a creature makes an action to hurt the baby duck the creature has to make a DC15 charisma check or be charmed for 2 actions

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestGrasslandHillMountainSwampUnderdark

Skyroar

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