Keen Sight and Smell. The Accipitridae has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The Accipitridae has advantage on an attack roll against a creature if at least one of the Accipitridae’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Rotting beak. Melee Weapon Attack: +3 to hit, reach 5 ft., 2 target. Hit: 11 (2d8 + 3) [necrotic] damage.
Screeching retreat (recharges on 6). All creatures that can hear (max 60ft) the Accipitridae must make a dc 13 con save or take 12 (4d6) thunder damage and be deafened for 1 minute, on a successful save they take half damage. At the end of a creatures turn they can remake the save to get rid of there deafness.
Description
ACCIPITRIDAES RESEMBLE GAUNT, ROTTING VULTURES. They have no feathers, and their eyeballs hang from their skulls. The cruel beasts harass and kill creatures for no other reason than malign entertainment.
Accipitridae are the corrupt product of vultures that feed on undead flesh. The undead flesh poisons and kills the vultures, and they reanimate as these cruel, avian monsters.
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