Armor Class
12
(natural armor)
Hit Points
13
(3d8)
Speed
40 ft., burrow 30 ft. Underground Ambusher: While burrowing, the adolescent scorpion can sense its surroundings and detect creatures within 30 feet of it.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
1
(-5)
WIS
8
(-1)
CHA
2
(-4)
Skills
Stealth +3
Senses
Blindsight 60 ft., Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
- Any experienced desert dweller knows that an adolescent giant scorpion will grow to be a giant adult scorpion soon.
- Their venom is not as potent as the adult scorpions, but can still cause significant harm to smaller creatures.
- Adolescent giant scorpions have not yet developed their full strength and durability, making them slightly easier to defeat than their adult counterparts.
Actions
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 3 (1d6) piercing damage, and the target must make a DC 9 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one.
Description
An adolescent giant scorpion is a fearsome creature with a carapace as hard as steel and deadly venom in its stinger. While not as large as an adult, it is still a formidable opponent that should not be underestimated.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
4/18/2023 9:38:01 AM
|
3
|
0
|
--
|
Coming Soon
|
|
4/18/2023 10:27:32 AM
|
2
|
0
|
--
|
Coming Soon
|
Comments