Apotheonic Rejuvenation. When Alyxian drops to 0 hit points, his body dies and cracks open like a cocoon. Alyxian instantly emerges from the cocoon in his second form, Alyxian the Callous, in the space where his previous form died. His initiative count doesn’t change.
Divinely Blessed. Alyxian can’t be surprised and can’t be changed into another form against his will.
Legendary Resistance (2/Day). If Alyxian fails a saving throw, he can choose to succeed instead.
Multiattack. Alyxian makes two Grasping Hand attacks.
Grasping Hand. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) force damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 18). Alyxian has six hands, each of which can grapple one target.
Void Eyes (Recharge 5–6). Alyxian targets up to two creatures he can see within 120 feet of himself. Each target must make a DC 18 Intellegence saving throw, taking 28 (8d6) psychic damage on a failed save, or half as much damage on a successful one.
Reflect Agony. The first time Alyxian the Tomented takes damage other than psychic in a round, he reacts by releasing necrotic energy and everything within 5 feet of him takes 4 (1d8) necrotic damage.
Alyxian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Alyxian regains spent legendary actions at the start of his turn.
Attack. Alyxian makes one Grasping Hand attack.
Weapons of Yore (Costs 2 Actions). Ancient weapons embedded in Alyxian’s hide detach from Alyxian and fly about in a 10-foot-radius sphere centered on a point Alyxian can see within 60 feet of himself. A creature takes 27 (6d8) slashing damage when it enters that area for the first time on a turn or starts its turn there. The effect lasts until the end of Alyxian’s next turn, when the weapons return to Alyxian and embed themselves in his hide once again (causing him no harm).
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