Medium Humanoid (Human), Lawful Evil
Armor Class 20 (leather armor, shield)
Hit Points 252 (18d10 + 72)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +10, CON +9, WIS +7
Skills Insight +7, Perception +7, Persuasion +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Senses Darkvision 120 ft., Passive Perception 17
Languages Celestial, Common, Elvish, Telepathy 120 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Divinely Blessed. Alyxian can’t be surprised and can’t be changed into another form against his will.

Legendary Resistance (2/Day). If Alyxian fails a saving throw, he can choose to succeed instead.

Special Equipment. Alyxian carries a magic dagger that he uses to make Stoneheart Dagger attacks. In the hands of creatures other than Alyxian, the dagger is nonmagical and has no special properties.

Actions

Multiattack. Alyxian makes two Spear attacks.

Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 17 (3d8 + 4) piercing damage.

Stoneheart Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (3d4 + 4) force damage, and if the target is a creature, it must succeed on a DC 18 Constitution saving throw or become petrified as the dagger lodges itself in the target’s body. While the dagger is lodged in the target, magic can’t end the petrified condition on it and Alyxian can’t make Stoneheart Dagger attacks. A creature within reach of the petrified target can use an action to try to remove the dagger, doing so with a successful DC 18 Strength check.

Bonus Actions

Summon Dagger or Spear. Alyxian’s Stoneheart Dagger or Spear teleports into his free hand, provided he has one.

Reactions

Parry. Alyxian adds 5 to his AC against one attack roll that would hit him. To do so, Alyxian must see the attacker.

Legendary Actions

Alyxian can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Alyxian regains spent legendary actions at the start of his turn.

Attack. Alyxian makes one Spear or Stoneheart Dagger attack.

Warrior’s Stride. Alyxian moves up to his speed. This movement doesn’t provoke opportunity attacks.

Ruidium Shard (Costs 2 Actions). A gem-sized shard of ruidium appears at a point Alyxian can see within 120 feet of himself and explodes. Each creature, other than Alyxian, in a 10-foot-radius sphere centered on that point must succeed on a DC 18 Charisma saving throw or gain 1 level of exhaustion. If a creature isn’t suffering from ruidium corruption, it becomes corrupted when it fails the saving throw, 4 [rollable](1d8) psychic damage.

1eo_1ongc1aw

Comments

Posts Quoted:
Reply
Clear All Quotes