Hold Breath. The crocodile can hold its breath for 30 minutes.
Pounce. If the crocodile moves at least 30ft straight toward a creature and hits it with a Claw attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked Prone. If the target is Prone, the crocodile can make one Bite attack against it as a bonus action.
Multiattack: The crocodile makes three attacks, one with its Bite, one with its Claws, and one with its Tail.
Bite: Melee weapon attack, +8 to hit, reach 5ft, one target. Hit 27(4d10+5) piercing damage. If the target is a medium or smaller creature, it is grappled(escape DC16). Until this grapple ends, the target is Restrained, and the crocodile can't bite another target.
Claws: Melee weapon attack, +8 to hit, reach 5ft, one target. Hit 23(4d8+5) slashing damage.
Tail: Melee weapon attack, +8 to hit, reach 10ft, one target not grappled by the crocodile. Hit 14(2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked Prone.
Description
A primitive ancestor from Rhymorra, the Boar Crocodile is more dinosaur than crocodile. The Boar Crocodile likes to wait in murky fresh water, only its eyes and nostrils protruding above the surface as it waits to ambush its prey. Unlike the slower, waddling crocodiles of the Material Plane and the Dracodiles, the Boar Crocodile is capable of galloping as fast as a horse toward its prey, which it will often grasp in its jaws and drag it towards the water where it can submerge it beneath the surface, cutting off the victim's air supply. Once the victim is dead, the Boar Crocodile will drag it beneath a rock or wedge it with some roots beneath the water, until its flesh becomes swollen and tender with the water absorbed, making it easier to tear off chunks to swallow.
The other end of the Boar Crocodile shouldn't be ignored either; unlike the head and claws, the tail whips about furiously, knocking enemies over leaving it free to focus on its target instead. Many a victim has watched their companion dragged into the water as they are left helplessly prone, unable to close the distance in time.
The Boar Crocodile's name comes from the three sets of tusks in its mouth, an adaptation that makes it perfect for stopping its prey from getting loose as they are dragged into the water. They're also one of the main reasons for hunting, as the jaws are particularly prized as trophies by hunters and collectors alike.
The Boar Crocodile is typically found where Dracodiles, Jotundiles, and River Boas are. They avoid Dracodiles and Jotundiles as often as they can as they're not stupid enough to engage with one. They are instead preyed upon by the latter except for the River Boa, on which it feeds and fuels the natural ecosystem of Rhymorra.
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