Armor Class
16
Unarmored
Hit Points
40
(4d12 + 15)
Speed
40 ft., Climb 40 ft.
STR
14
(+2)
DEX
18
(+4)
CON
17
(+3)
INT
3
(-4)
WIS
15
(+2)
CHA
8
(-1)
Saving Throws
STR +4, DEX +6, CON +5
Skills
Acrobatics +6, Athletics +5, Perception +6, Stealth +8, Survival +10
Damage Vulnerabilities
Radiant
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Blindsight 100 ft, Passive Perception 14
Languages
Abyssal Can understand but not speak, Common Can understand but not speak, Infernal Can understand but not speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Eternal Rage. Corrupted is resistance to all non-magical damage and can attack with a bonus action.
Actions
Bone Blade. 2 Melee Weapon Attacks: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4) necrotic damage.
Description
Humanoids who have been forcibly infused with corrupted energy.
They are now mindless, ragefilled, obedient monsters.
They are the shock-troops of the Cult of the Despoiler.
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