Medium Fiend, Neutral Evil
Armor Class 16 Unarmored
Hit Points 40 (4d12 + 15)
Speed 40 ft., Climb 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
17 (+3)
INT
3 (-4)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +4, DEX +6, CON +5
Skills Acrobatics +6, Athletics +5, Perception +6, Stealth +8, Survival +10
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Blindsight 100 ft, Passive Perception 14
Languages Abyssal Can understand but not speak, Common Can understand but not speak, Infernal Can understand but not speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Eternal Rage. Corrupted is resistance to all non-magical damage and can attack with a bonus action.

 

Actions

Bone Blade. 2 Melee Weapon Attacks: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 4) necrotic damage. 

Description

Humanoids who have been forcibly infused with corrupted energy. 

They are now mindless, ragefilled, obedient monsters. 

They are the shock-troops of the Cult of the Despoiler. 

Rumjal

Comments

Posts Quoted:
Reply
Clear All Quotes