Medium Undead, Neutral Evil
Armor Class 14
Hit Points 22 (3d8 + 9)
Speed 40 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages All Understands the languages it knew in life understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Relentless Charge. If the Ashen Sprinter moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one additional slam attack against it as a bonus action. After attempting a Relentless Charge the Ashen Sprinter falls prone regardless of its success or failure  

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 3 (1d4 + 1) fire damage.

Description

Ashen Sprinters are incredibly fast and have upper bodies are mummified with volcanic ash and as hard as rock.  They hide in the ash until they detect life near by at which time they wait for it to draw close and ambush the unexpecting travelers.

Habitat: Desert

pinnegars

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