Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Relentless Charge. If the Ashen Sprinter moves at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one additional slam attack against it as a bonus action. After attempting a Relentless Charge the Ashen Sprinter falls prone regardless of its success or failure
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 3 (1d4 + 1) fire damage.
Description
Ashen Sprinters are incredibly fast and have upper bodies are mummified with volcanic ash and as hard as rock. They hide in the ash until they detect life near by at which time they wait for it to draw close and ambush the unexpecting travelers.
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