Rage. While raging, you gain the following benefits:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
Reckless attack. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
Divine fury. While you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + 3. The extra damage is necrotic.
Multiattack. The Barbarian Thug performs 2 Handaxe attacks when using the attack action.
Handaxe. Melee weapon attack+6 to hit, reach 5 ft., one target. Hit 8(1d6 + 4) Slashing damage.
Divine Fury attack. Melee weapon attack+6 to hit, reach 5 ft., one target. Hit 8(1d6 + 4) Slashing damage plus 7 (1d6 + 3) Necrotic damage
Two-weapon fighting. When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative
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