Evasion. If Caelynn is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Sneak Attack (1/Turn). Caelynn deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Caelynn that isn’t incapacitated and Caelynn doesn’t have disadvantage on the attack roll.
Magical Armament. Caelynn's weapon attacks are considered magical. She carries a Dragon's Wrath Shortsword (stirring), a shortbow, +1, a portable hole, a driftglobe, and a dragon vessel (stirring)
Multiattack. Caelynn makes three attacks with her rapier or three attacks with her shortbow.
Dragon's Wrath Shortsword (stirring). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage and 3 (1d6) lightning damage. When Caelynn rolls a natural 20 on an attack with this weapon, the target and each creature of her choice within 5 feet of the target take an additional 5 lightning damage.
Shortbow, +1. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 6) piercing damage.
Uncanny Dodge. Caelynn halves the damage that she takes from an attack that hits her. Caelynn must be able to see the attacker.
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