Medium Humanoid (Elf), Lawful Good
Armor Class 17 (studded leather)
Hit Points 142 (15d10 + 60)
Speed 30 ft.
STR
11 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +8, INT +5
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Draconic, Elvish, Halfling, Thieves' Cant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Evasion. If Caelynn is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Sneak Attack (1/Turn). Caelynn deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Caelynn that isn’t incapacitated and Caelynn doesn’t have disadvantage on the attack roll.

Magical Armament. Caelynn's weapon attacks are considered magical. She carries a Dragon's Wrath Shortsword (stirring), a shortbow, +1, a portable hole, a driftglobe, and a dragon vessel (stirring)

Actions

Multiattack. Caelynn makes three attacks with her rapier or three attacks with her shortbow.

Dragon's Wrath Shortsword (stirring). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage and 3 (1d6) lightning damage. When Caelynn rolls a natural 20 on an attack with this weapon, the target and each creature of her choice within 5 feet of the target take an additional 5 lightning damage.

Shortbow, +1. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 6) piercing damage.

Bonus Actions

Cunning Action. On each of her turns, Caelynn can use a bonus action to take the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge. Caelynn halves the damage that she takes from an attack that hits her. Caelynn must be able to see the attacker.

Habitat: Urban

ScarSent77

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