Armor Class
13
Natural Armor
Hit Points
24
(3d12)
Speed
30 ft.
STR
19
(+4)
DEX
12
(+1)
CON
14
(+2)
INT
7
(-2)
WIS
6
(-2)
CHA
6
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Acid, Necrotic
Damage Immunities
Piercing, Poison
Condition Immunities
Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned, Unconscious
Senses
Darkvision 20 ft, Passive Perception 9
Languages
it can only understand the summoners language but can't speak at all
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Abomination Upgrades: the summoner can upgrade the thing.
Actions
Rise!: Enter the description for your action.
Slam punch. the thing attacks a target with a muddy punch: +3 to hit, reach 10 ft., 1 target. Hit: (2d8 +2) [blunt] damage.
Throwing heads: the thing throws its head and regenerates its head back: +2 to hit, range 30 ft., 1 target. Hit: 3 (1d6) [blunt] damage.
Abomination Upgrades: the summoner can upgrade the thing.
Bonus Actions
Abomination Upgrades: the summoner can upgrade the thing.
Description
A Purple or brown mud monster with glowing green eyes and a humanoid giant look.
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