Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
Creatures inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
The cube can hold only one Medium creature or up to four Small or smaller creatures inside it at a time.
Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.
Miscibility. If flowing over other substances*, it doesn't merge with it.
* only dissolves flesh and bone
Acid puddling. It can melt part of it's body, filling the terrain with flesh-dissolving acid which pools around it's body. It fills 10 feet and becomes a small size.
Full liquidation. it is like 'acid puddling' but it liquefies fully. When it does, it has to spend at least half a day in that status. It always turns back to normal at midnight. When fully liquefied, it covers 30 feet. It can't be hurt when fully liquefied.
Amorphous. it can squeeze into a one-inch gap without much difficulty.
Edible. after defeating it, you can choose to eat it.
Roll a D4 if chose yes
1. You get bad food poisoning and take 3 damage.
2. you don't get the taste. Nothing happens.
3. you gain 4 health. It is extremely nourishing.
4. gain 2 hit points. Delicious.
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.
Engulf. The cube moves up to its speed. While doing so, it can enter Medium or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's space, and the creature takes 15 +4 acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 12 (4d6) acid damage at the start of each of the creature's turns. When the cube moves, the engulfed creature moves with it.
An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.
Sludge cannon. it can launch bits of itself at multiple creatures. The creatures must take a DC 8 dexterity check. If it fires 5 or more shots in sequence, it reduces size down to small.
Range weapon attack : +4 to hit, reach 25 ft., three creatures. Hit: 10 [rollable](3d6); acid damage + 5 impact damage.
Bisect. if slashed, it can separate into two small blueberry jelly. If slashed again, it splits into four tiny jelly. Each
If frightened it can appear to do the following things:
Hiding in absorption. it will make a beeline straight for any liquid and then merges with it by choice. It can stay there for a couple of hours. In this state, it cannot be hurt.
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