Medium Construct, Any Lawful Alignment
Armor Class 13
Hit Points 44 (6d8 + 2)
Speed 30 ft., This doubles if power absorption is activated.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
20 (+5)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws INT +7, WIS +6
Damage Vulnerabilities Cold
Damage Immunities Fire, Lightning
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 12
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Power absorption.  This creature can absorb any sort of power(lightning, fire) and turn it into energy. This doubles its attack damage and speed for one turn.

 

Actions

Over clocking. This creature can take two melee attacks, or one ranged attack.

Gear grinder. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8(1d10+2) slashing damage. 

Rusty pistol. RangedWeapon Attack: +2 to hit, range 100/140 ft., 1 target. Hit: 7(1d8+2) piercing damage.

Description

The gears grind as this clockwork machine chugs along, trying to protect its master.

Lair and Lair Actions

These are scattered throughout the land at shrines of clockwork and life gods and goddesses.

Skeroomp

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