Armor Class
13
Hit Points
44
(6d8 + 2)
Speed
30 ft., This doubles if power absorption is activated.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
20
(+5)
WIS
18
(+4)
CHA
8
(-1)
Saving Throws
INT +7, WIS +6
Damage Vulnerabilities
Cold
Damage Immunities
Fire, Lightning
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Passive Perception 12
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Power absorption. This creature can absorb any sort of power(lightning, fire) and turn it into energy. This doubles its attack damage and speed for one turn.
Actions
Over clocking. This creature can take two melee attacks, or one ranged attack.
Gear grinder. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 8(1d10+2) slashing damage.
Rusty pistol. RangedWeapon Attack: +2 to hit, range 100/140 ft., 1 target. Hit: 7(1d8+2) piercing damage.
Description
The gears grind as this clockwork machine chugs along, trying to protect its master.
Lair and Lair Actions
These are scattered throughout the land at shrines of clockwork and life gods and goddesses.
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