Armor Class
11
(leather)
Hit Points
8
(1d8 + 1)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
12
(+1)
INT
14
(+2)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
INT +4, WIS +3, CHA +5
Skills
History +4, Medicine +3, Nature +4, Performance +5, Persuasion +5
Senses
Passive Perception 13
Languages
Common , plus one of your choice
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Helpful. The chef can take the Help action as a bonus action.
Tools. The Chef has Cook's Utensils and knows how to use them.
Actions
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, time spent mastering the culinary arts has paid off, granting the chef the following benefits:
- As part of a short rest, the chef can cook special food, provided you have ingredients and cook’s utensils on hand. They can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.
- With one hour of work or when the chef finishes a long rest, they can cook a number of treats equal to your proficiency bonus. These special treats last 8 hours after being made. A creature can use a bonus action to eat one of those treats to gain 2 temporary hit points.
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