Medium unknown (Demon, Shapechanger, Tiefling), Chaotic Neutral
Armor Class 15
Hit Points 28 (6d20)
Speed
STR
12 (+1)
DEX
23 (+6)
CON
24 (+7)
INT
15 (+2)
WIS
22 (+6)
CHA
13 (+1)
Saving Throws INT +5, WIS +9
Damage Immunities Necrotic
Condition Immunities Charmed
Senses Passive Perception 22
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Lurking and following the party where ever they go the clown can turn itself invisible, once discovered by the party they can take the clown in and the clown can help the party by healing, fighting, and reviving party members. The clown has no special effects or actions it only does what the DM wishes. Though it's main uses are to help the clown can hurt the party, under the stipulation that it only mimics the parties tactics.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AlisterKeel1n

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