Huge Swarm of Large beasts, Chaotic Evil
Armor Class 16 Natural armor
Hit Points 35 (4d12)
Speed 40 ft., Climb 20 ft.
STR
17 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws CON +4, INT +5
Skills Intimidation +4, Performance +3
Damage Vulnerabilities Piercing, Slashing
Damage Immunities Acid, Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 120ft, Passive Perception 16
Languages Winter Wolf can only hear Common Understands, but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Hearing and Smell. The werewolf has Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. 

Aggressive. As a bonus action, the Beowulf can move up to its speed toward a hostile creature that it can see

Actions

Multiattack The werewolf makes two attacks: one with its bite and one with its claws.

Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage.

Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 3) slashing damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Beowulf resembles midnight black furred Werewolf with white bone like armor plating and spikes growing from its body. They have Gleaming blood red eyes full of hatred and immense fury. They stand about 2x the hight of a human male.

 

(inspiration taken by the beowolf from the rwby animation series made by rooster teeth. I do not own the idea for this creature, i'm just a fan who wanted to turn these creatures into d&d monsters)

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
1/17/2023 5:20:37 PM
4
0
3.0
Coming Soon
4/19/2023 5:44:11 PM
6
0
--
Coming Soon

Monster Tags: Demonmonstrosity

Habitat: ArcticForestGrasslandMountain

Toxic_Eclipse

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