Medium Aberration (Demon), Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 84 (200d10 + 40)
Speed 30 ft., Climb 60 ft.
STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
7 (-2)
Skills Deception +15, Intimidation +25, Perception +6, Stealth +20
Damage Immunities Acid
Senses Darkvision can only see in the dark, Passive Perception 12
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Attack: [roll]1d20+6[/roll] Damage: [roll](if([roll:-1:critical], =0, d20, 2{d20}.expand()))[/roll]Keen ear. The bagman has advantage on Wisdom (Perception) checks that rely on hearing.

Regeneration. The bagman regains 10 hit points at the start of its turn. If the bagman takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The bagman dies only if it starts its turn with 0 hit points and doesn't regenerate.

Amorphous. the bagman can fit through any space

 

Actions

Multiattack. The bagman makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

Fearsome dimension warping monstrosities, The bagmen will often crawl out of/drag there prey into bags of holding in the dead of night, leaving only one random treasure behind. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2023 6:03:50 PM
5
1
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Coming Soon

Habitat: UnderdarkUrban

D3str0y3rr

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