Medium Undead, Neutral Evil
Armor Class 8
Hit Points 25 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

BOOM. If the Bomb Zombie is reduced to 0 hit points by fire damage or if it takes 17 points of fire damage in one turn, the Bomb Zombie immediately explodes from the explosives in its guts. All creates within a 10ft radius must make a DC 14 Dexterity saving throw, taking 10 (2d10) fire damage on a failure, or half as much on a success.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

This zombie however is packing explosives shoved into its guts.

Habitat: Urban

Arcaneous_Blaze

Comments

Posts Quoted:
Reply
Clear All Quotes