Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
BOOM. If the Bomb Zombie is reduced to 0 hit points by fire damage or if it takes 17 points of fire damage in one turn, the Bomb Zombie immediately explodes from the explosives in its guts. All creates within a 10ft radius must make a DC 14 Dexterity saving throw, taking 10 (2d10) fire damage on a failure, or half as much on a success.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
This zombie however is packing explosives shoved into its guts.
Comments