Huge Plant, Unaligned
Armor Class 15 Natural armor
Hit Points 270 (14d12 + 42)
Speed 30 ft., Swim 60 ft.
STR
19 (+4)
DEX
18 (+4)
CON
17 (+3)
INT
3 (-4)
WIS
19 (+4)
CHA
17 (+3)
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Darkvision 100 ft, Tremorsense 50 ft , Passive Perception 14
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Deathwater aura. Each creature swimming within 30ft of the creekrotter, There swimming speed is half and whilst in the water they take 15 (3d10) necrotic damage. 

Acidic claws. if a creature is restrained or grappled they take 10 (2d10) acid damage at the start of the creekrotter's turn. 

Actions

Multi attack. The creekrotter makes 3 attacks. 

Snatch. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 16 (3d8 + 4) [bludgeoning] damage and the target is grappled (escape dc 14). 

Entangling execration. The creekrotter restrains  1 creature within 25 ft of it ( max of 3 ). 

Description

COMPOSED OF MUD, EXCREMENT, ROTTING VEGETATION, dead aquatic animals, and toxic liquids, a calvary creekrotter delivers vengeance upon anything it perceives as a threat to nature.

Calvary creekrotters arise as a result of extreme pollution in a river, lake, or part of the ocean. When the land dies away, nature rebels, animating the dead animals and vegetation to visit wrath upon civilization.

Druids are loath to see the land polluted, yet most also believe wraths of nature are aberrations that are an unwilling reaction by the land. A calvary creekrotter is not an inherently evil creature, but druids believe it represents a threat to life and must be destroyed.

Some evil creatures, including corrupt druids, purposefully defile bodies of water in an attempt to create these monstrosities. They dump vile substances and waste into streams and rivers, killing life and upsetting the natural order.

Monster Tags: undeadplant

Habitat: Swamp

drdeatheer

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