Deathwater aura. Each creature swimming within 30ft of the creekrotter, There swimming speed is half and whilst in the water they take 15 (3d10) necrotic damage.
Acidic claws. if a creature is restrained or grappled they take 10 (2d10) acid damage at the start of the creekrotter's turn.
Multi attack. The creekrotter makes 3 attacks.
Snatch. Melee Weapon Attack: +4 to hit, reach 15 ft., 1 target. Hit: 16 (3d8 + 4) [bludgeoning] damage and the target is grappled (escape dc 14).
Entangling execration. The creekrotter restrains 1 creature within 25 ft of it ( max of 3 ).
Description
COMPOSED OF MUD, EXCREMENT, ROTTING VEGETATION, dead aquatic animals, and toxic liquids, a calvary creekrotter delivers vengeance upon anything it perceives as a threat to nature.
Calvary creekrotters arise as a result of extreme pollution in a river, lake, or part of the ocean. When the land dies away, nature rebels, animating the dead animals and vegetation to visit wrath upon civilization.
Druids are loath to see the land polluted, yet most also believe wraths of nature are aberrations that are an unwilling reaction by the land. A calvary creekrotter is not an inherently evil creature, but druids believe it represents a threat to life and must be destroyed.
Some evil creatures, including corrupt druids, purposefully defile bodies of water in an attempt to create these monstrosities. They dump vile substances and waste into streams and rivers, killing life and upsetting the natural order.
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