Regeneration. Cronus Regains 15 hit points at the start of each of his turns
Frightening Presence. Any Creature within 150 ft of Cronus must make a DC 20 Wisdom saving throw or be frightened by Cronus for as long as Cronus is in range, Also A Creature can repeat this saving throw at the end of its turn, If a creature succeeds the saving throw it is immune to this effect for 24 hours.
Immovable. Cronus is Immune to any affect that would cause him to move or fall prone.
God Of Time. The First Attack On Each Round That Is Made Against Cronus Is Made With Disadvantage
3 Attacks Which Can Be Any One Of These Attacks, Except Barbaric Roar Takes All Of The Attacks To Preform.
Adamantine Glaive. Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 1 (4d10 + 10) [Magical slashing] damage.
Boulder. Ranged Weapon Attack: +14 to hit, range 200/1000 ft., 1 target. Hit: 1 (10d10 + 20) [Bludgeoning] damage.
Bite. Melee Weapon Attack. + 10 to hit, reach 10 ft., 1 target. hit 1 (4d6+8) [Bludgeoning] damage. If this attack hits then the target is grappled in Cronus's mouth
Swallow. If a creature is grappled in Cronus's mouth Cronus can attempt to swallow the creature, The target must make a DC 23 Dex save or be restrained and blinded in Cronus's stomach, If a creature starts its turn inside Cronus's stomach it takes 50 Acid damage, And if a creature inside of the stomach deals over 45 damage in a single turn to Cronus then they are regurgitated and land in an unoccupied space within 5 ft of Cronus landing prone.
Barbaric Roar. Cronus lets out a deafening ROAR in a 30 foot radius everyone in that radius must make a DC 20 Con save or take 4d6 Force damage
Cronus Can cast Foresight 1/day as a bonus action.
Cronus can additionally cast time stop as a bonus action 1/day
As a reaction when a creature enters within range of Cronus's glaive, Cronus can make one attack to that creature.
Cronus regains 5 legendary actions at the top of each round
Adamantine Glaive (Costs 2 Actions). Cronus Can Make 2 Glaive Attacks
Look To The Future (Costs 5 Actions). Cronus Can Make All Attacks Against Himself Have Disadvantage For The Rest Of The Round.
Roar (Costs 3 Actions). Cronus Lets Out A Barbaric Roar.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cronus Is A Gargantuan Titan (The God Of Time) And Waged war on the gods killing a lot of them before being trapped in a psionic prison to be there for eternity... Or so they thought.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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