Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (splint)
Hit Points 58 (8d8 + 16)
Speed 30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Martial Advantage. Once per turn, the Commander can deal an extra 2 (1d4) damage to a creature it hits with a weapon attack if that creature is within 5ft. of an ally of the Commander that isn't incapacitated.

Pack Tactics. The Commander has advantage on attack rolls against a creature if at least one of the Commander's allies is within 5ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The knight makes two melee attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 5) slashing damage.

Lance Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 5) piercing damage.

Whip Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d4 + 5) slashing damage.

 

Monster Tags: NPC

Habitat: Urban

Arcaneous_Blaze

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