Medium Ooze, Unaligned
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 10 ft., Climb 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Skills Stealth +2
Damage Resistances Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Host Meld. As an action a willing creature with blood can allow the Blood ooze to meld with it, the ooze enters the blood system of the creature, causing its belly to swell. As an action in a subsequent turn the host creature can force the ooze out into an adjacent unoccupied space.

False Appearance. While the ooze remains motionless, it is indistinguishable from a blood pool.

Blood for Blood. The ooze has advantage on attacks against creatures containing blood that are under 1/2 hit points.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) necrotic damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/20/2023 1:48:13 PM
11
1
--
Coming Soon
Snowfyre_75

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