Gargantuan Celestial, Neutral
Armor Class 300 Natural Armor
Hit Points 300000 (400d20)
Speed 3000 ft., Fly 3000 ft., Climb 3000 ft., Swim 3000 ft., Walk 3000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Acrobatics +300, Animal Handling +300, Arcana +300, Athletics +300, Deception +300, History +300, Insight +300, Intimidation +300, Investigation +300, Medicine +300, Nature +300, Perception +300, Performance +300, Persuasion +300, Religion +300, Sleight of Hand +300, Stealth +300, Survival +300
Damage Resistances All
Senses Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 300
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spellcasting. Slots are used for spells

Spellcasting. The Celestial Titan is a 30-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 100, +100 to hit with spell attacks). The Celestial Titan has following Spellcasting spells prepared:

Cantrips (at will): Chill Touch, Control Flames, Create Bonfire, Eldritch Blast, Fire Bolt, Frost Bite, Light, Produce Flame, Ray of Frost, Thunderclap, True Strike

1st level (20 slots): Absorb Elements, Burning Hands, Comprehend Languages, Fog Cloud, Hellish Rebuke, Inflict Wounds, Magic Missile, Unseen Servant

2nd Level (18 slots): Blindness/Deafness, Cloud of Daggers, Continual Flame, Darkness, Enlarge Reduce, Magic Missile, Hellish Rebuke

3rd Level (16 slots): Animate Dead, Magic Missile, Hellish Rebuke, Warrior Call (Summons Celestial Titan Warriors), Counter Spell, Fireball, Arrow Storm (A storm of arrows fall upon the battlefield and does 300d20 damage to all creatures. roll a d6 to see what element is used [1=normal, 2=fire, 3=ice, 4=acid, 5=lightning, 6=all elements), Lightning Bolt

4th Level (14 slots): Magic Missile, Hellish Rebuke, Confusion, Control Water, Dimension Door, Hallucinatory Terrain, Stone Skin, Storm Sphere, Wall of Fire

5th Level (12 slots): Control Winds, Hellish Rebuke, Magic Missile, Flame Strike, Telekenisis, Wall of Force

6th Level (10 slots): Chain Lightning, Magic Missile, Hellish Rebuke, Wall of Ice, Wall of Thorns

7th Level (8 slots): Delayed Blast Fireball, Finger of Death, Fire Storm, Plane Shift,  Teleport, Magic Missile, Hellish Rebuke

8th Level (6 slots): Clone, Magic Missile, Hellish Rebuke, Power Word: Stun, Control Weather, Sunburst

9th Level (4 slots): Blade of Disaster, Power Word: Kill, Magic Missile, Hellish Rebuke, Storm of Vengeance, Time Stop, Wish

10th Level (2 slots): Magic Missile, Wish, Hellish Rebuke, Telekenisis, Clone, Fireball

Actions

Meditation Light. All combat stops and players have to make a constitution save. onfail they take 20d12 radiant damage

Earthquake Stomp. Melee Attack: Always to hit, reach 50,000 ft., all targets, 30d100 + 300 force damage

Boulder Flick. Ranged Attack: +100 to hit, range 60/infinite ft., 5 target. 90d10 + 600 bludgeoning damage.

Bonus Actions

Forceful Hand: Players have to roll a d20, 15 or lower they are controlled by the celestial titan

Reactions

Emergency Teleport. Lethal hits are quartered

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A humanoid creature that is bigger than the size of a galaxy and an eye is the size of the blackhole in the Milkyway galaxy when fully grown

For every age above youngling the celestial titans health is multiplied by 2 (child=600,000 hp, aged child=1,200,000 hp, young adult=2,400,000 hp, adult=4,800,000 hp, aged adult=9,600,000 hp, middle aged=19,200,000 hp, young elder=38,400,000 hp, elder=76,800,000 hp, aged elder=153,600,000 hp, young ever-lasting=307,200,000 hp, ever-lasting=614,400,000 hp, aged ever-lasting= 1,228,800,000 hp, all-powerful celestial titan=2,457,600,000)

Different classes of celestial titan (warrior, wizard, cleric, ect.) will give the celestial titan bonuses that those classes have

There are different elements of celsestial titan, those elements are immunities, the fire element of celestial titan are hot heads and extremely agressive and torturous, all other elements are calm but protective and defensive

Celestial titan younglings are normally found under temples, do not wake them otherwise you will die

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/20/2023 2:18:05 PM
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Coming Soon
Schnerticus_TheDragonBorn

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