Large Humanoid, Unaligned
Armor Class 22 (natural armor)
Hit Points 210 (26d10 + 100)
Speed 400 ft.
STR
28 (+9)
DEX
28 (+9)
CON
28 (+9)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +16, DEX +16
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 15
Languages common
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Immutable Form. able is immune to any spell or effect that would alter its form.

unstopable. able cannot be stopped in any way shape of form other than violence, he has advantage on all streangh and dexterity trows

unatural speed. able surpases the understanding of normal human capabilities, being the gift and torture of a vengefull god, he has three three inatiatives, one at 28, another at 15, and a third one at 10

Magic Resistance. able has advantage on saving throws against spells and other magical effects.

overconfidence. able sees his own status as absolute, he has advantage in all persuasion, perception and intimidation roles.

raid beast. 10 times more damage to structures and objects

code of honor. able will not hurt an unarmed humanoid unless threatened, if hes challenged to a fight, he will leave whatever he is doing to have the duel.

Void weapons. able can generate endeless black amorphous weapons out of thin air, they all make the same damage but have differences in their range

Actions

Multiattack. The golem makes three melee attacks.

Destructive Punch. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (6d8 + 10) bludgeoning damage.

Black Weapon. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (6d10 + 10) slashing/piercing/bludgeoning damage.

Trowing Weapon.  Ranged Weapon Attack: +13 to hit, reach 400 ft., one target. Hit: 23 (6d10 + 10) slashing/piercing/bludgeoning damage.

Reactions

Fasten Dodge (3/day). able can make a attack fail automaticaly by dodging

Legendary Actions

(3 legendary actions per turn)

Sword Earthquake (3 legendary actions). able sticks his arms into the ground and suddenly a countless number of piercing weapons burst out of a 50 ft radious, dealing 5d20, this has to be done at the start of turn 28, he cant move or take actions for the rest of all of this turns.

slash and rush (1 legendary action). able sprints at incredible unearthly speeds invisible to the human eyes, teleporting to a 50 ft area in his radious and dealing 2d10 to everyone in the way, it also destroys every structure in the way

movement action ( 1 legendary action).

hugzar

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