Medium Humanoid, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 270 (18d8)
Speed 30 ft.
STR
11 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws INT +7, CHA +8
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Resistance.  The Cardslinger has advantage on Saving Throws against spells and other magical effects.

Actions

Throwing Cards. RangedWeapon Attack: +12 to hit, range 60/120 ft., 1 target. Hit:    (1d4 + # on card d6) piercing damage. If it is a face card, it has advantage on the attack roll and deals 1d4+ 7d6 damage. Thrown cards are discarded.

Spellcasting. Flip a card and place it in the discard pile. Your card save DC is 18.
(Clubs- buff, Diamonds- debuff, Hearts- single-target damage, Spades- AOE)

Legendary Actions

Card Shark/Teleport. Look at the next card and place it at the bottom of the deck. You may teleport a number of feet equal to 10 times the number on the card. If the card is a face card, you may teleport up to 120 feet. 

Blindness. With your dazzling card tricks, you create a brilliant flash of light in an attempt to blind a target within 30 feet of you. The target must make a DC 18 Constitution saving throw or be blinded until the end of their next turn.

Throw a Card (Costs 2 Actions).

Flip a Card (Cast a spell) (Costs 3 Actions). 

Previous Versions

Name Date Modified Views Adds Version Actions
4/20/2023 5:47:48 PM
17
9
--
Coming Soon
Theydidsurgeryonagrape

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